Currency and Economy

There is a wide diversity of currency in the Threads world at the time this game takes place, and drastic differences in the price of many goods. Generally the price of day-to-day goods only fluctuates so much, though, where as the price and availability of magical goods can fluctuate quite widely based on several different factors. The following tables show the general guidelines for the economies in certain areas and a comparison of certain currencies and where they are generally accepted.

Currency # to 1 standard “Gold coin” Locations Generally Accepted
Golirian Silver Coin 10 Anywhere but Kefran
Nada’Athi Crown 0.25 Anywhere
Kefran Gold Coin 1 Kefran, Nada’Fan, Leiln, Brafnen
Enchi “Copper Antelope” Coins 100 Anywhere but Sef and Kefran
Sef “Copper Crowns” 100 Anywhere but Enchi and Kefran
Obsidian Coins 1 Nada’Ath Empire, Golir, Keland, Leiln
Keland Gold 1 Anywhere but Kefran
Elven Platinum Coin 0.1 Anywhere
Xio-Shin Gold 1 Anywhere
Dwarven Gold 0.5 Anywhere
General Magic Item Mark-Ups and Availability (in major cities)
Location Average Magic Item Mark-up General Highest Availability (By Crafter’s Skill Ranks)
Keland 40% 7 – Spell Items, Wondrous Items, Arms & Armor, Body Modifying
Golir 60% 5 – Spell Items, Wondrous Items, Arms & Armor
Enchi 30% 3 – Spell Items, Wondrous Items
Tribal Lands 50% 1 – Some Spell Items
Nada’Fan 50% 9 – Anything (if you have the right connections)
Obsidian Isles 40% 5 – Spell Items, Wondrous Items, Arms & Armor
Kefran 100% 7 – Spell Items, Wondrous Items, Arms & Armor, Body Modifying
Leiln 10% 1 – Some Spell Items
Ptolzi A’Brafnen 50% 3 – Spell Items, Wondrous Items
Olu Lansi 60% 5 – Spell Items, Wondrous Items, Arms & Armor
Brok’Tad 30% 3 – Spell Items, Wondrous Items
Xio-Shin 50% 5 – Spell Items, Wondrous Items, Arms & Armor

Currency and Economy

Atop the Shoulders of Giants Ghandi