Prok'tek

Researcher and Experimenter of the Arcane Mysteries

Description:

To hear him tell it Prok’tek would describe himself as precisely three and one twelfth human foot measurements in height (but much taller in kobold units). He possesses eyes that are three shades brighter than Ptoril-Dzarfen-Copper and scales that possess iridescent highlights ranging from Golirian Purple to Soot Grey.

He dresses in gnomish fashion with longer coats that possess a myriad of small internal pockets. He usually wears at least two belts to hold spell components and tools he uses for golem crafting.

Bio:
Class: Wizard (Transmutationist) 10

Banned Schools: Enchantment, Necromancy
Race: Kobold Alignment: Lawful Neutral
Age: 32 Gender: Male Height: 3’1"
Weight: 72 lbs Eyes: Bronze Scales: Dusty Lavender
Allegiances:
Magic as a Beneficial Power Magic is meant to uplift the world and should never be used to cause suffering or death.
Knowledge The betterment of self and community is expressed through the compounded experiences of life.
History Refusing to teach and learn from the past is tantamount to death.
The Law The laws of each land are there to protect its people. Breaking them will surely cause harm.

XP: 53,400


Ability Name STR DEX CON INT WIS CHA
Ability Score 6 14 12 20 + 2 12 9
Ability Modifier -2 +2 +1 +6 +1 -1

Maximum HP: 36

(2, 4, 1, 2, 1, 4, 2, 2, 4, 4) + (10 from CON)

Fortitude : 4 = 3 (base) + 1 (CON)
Reflex : 5 = 3 (base) + 2 (DEX)
Will : 8 = 7 (base) + 1 (WIS)

Armor Class : 15 = 10 (base) + 1 (Scaly Hide) + 2 (DEX) + 1 (small size) + 1 (B.D.B.)

B.A.B.: + 5


Feats and Class Features

Feat Level Acquired Notes
Racial Trait 1 + 1 Caster Level on all spells cast from Transmutation school
Hum of the Earth 1 + 2 survival under ground & + 2 Knowledge (Dungeoneering) to identify underground inhabitants
Arcane Bond 1 Familiar: Test Subject Alpha
Scribe Scroll 1 Wizard 1
Craft Golem 1 Lvl 1 Character
Skill Focus: Spellcraft 3 Lvl 3 Character
Merciful Spell 5 Lvl 5 Wizard
Endurance 6 Lvl 6 Character
Diehard 9 Lvl 9 Character
Extended Spell 10 Lvl 10 Wizard

Skills

Skill Total Ranks Skill Modifier Misc Modifier
Appraise 11 2 6 3
Bluff 2 3 -1
Concentration 14 5 6 3
Craft (Metalsmith) 18 10 5 3
Decipher Script 13 4 6 3
Diplomacy 1 2 -1
Disable Device 2 3 -1
Knowledge (Arcana) 14 5 6 3
Knowledge (Engineering) 14 5 6 3
Knowledge (History) 11 2 6 3
Knowledge (Local) 10 1 6 3
Knowledge (Nature) 10 1 6 3
Knowledge (Planes) 11 2 6 3
Knowledge (Religion) 10 1 6 3
Linguistics 15 6 6 3
Spellcraft 22 10 6 3 + 3 (skill focus)

Languages: Draconic, Gnomish, Dwarven, Quel’Lansi, Golirian, Kelandish, Weizho, Halfling, Jasi, Golsan, Old Kelandish


Familiar

Test Subject α
N Tiny animal

Ability Name STR DEX CON INT WIS CHA
Ability Score 3 6 8 2 12 3

HP: 17

AC: 16, touch 10, flat-footed 16 (–2 Dex, +6 natural, +2 size)

Fort +2, Ref +1, Will +8

Speed: 5 ft., swim 20 ft.

Feats : Skill Focus (Perception)

Skills: Perception +4, Swim +10

Special Abilities:

Low-light Vision

Shell Retreat (Ex)
A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.


Golems

Book
Project 02: A system of small telescoping manipulators and ambulatory lower appendages worked into a removable harness that clamps and holds a regulation-sized spell book.

Body Enchantment
Option Body Points Name Enchantment Points
Tiny-Size 4 Animated 6
Bipedal 4
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 8 Total 6
Difficulty 80
Cost 400 gp
Ability Name STR DEX CON INT WIS CHA
Ability Score 8 10 6 3 3
Ability Modifier -1 +0 -2 -3 -3

Speed: 15 ft

Maximum HP: 10

Fortitude : X
Reflex : 0 = 0 (base) + 0 (DEX)
Will : – 3 = 0 (base) – 3 (WIS)

Armor Class : 12 = 10 (base) + 0 (DEX) + 2 (tiny size)

B.A.B.: + 0

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack - 1 1d4 20 Bashing

Gim’k
Project 17: Intended as a more capable and reliant reconnaissance entity than Test Subject Alpha who continue to become distracted by roots and small insects.

Body Enchantment
Option Body Points Name Enchantment Points
Diminutive-Size 0 Animated 6
Quadrupedal 6 Intelligent 4
Extra Limbs x 2 4 Personable 2
Climbing Mode 4 Accelerated 2
No Manipulators -2
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 12 Total 14
Difficulty 120
Cost 600 gp
Ability Name STR DEX CON INT WIS CHA
Ability Score 4 10 6 3 10
Ability Modifier -3 +0 -2 -3 +0

Speed: 20 ft run, 15 ft climb

Maximum HP: 10

Fortitude : X
Reflex : 0 = 0 (base) + 0 (DEX)
Will : – 3 = 0 (base) – 3 (WIS)

Armor Class : 14 = 10 (base) + 0 (DEX) + 4 (diminutive size)

B.A.B.: + 0

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack - 3 1d3 20 Bashing

Mztr Vxit
Project 31: Prototype for mobile armor set. Best for large lifting jobs and faster travel. Added independent thought enchantments for better defense capabilities. To impress potential investors I have decided to program the golem with speech patterns relevant to Golirian culture.

Body Enchantment
Option Body Points Name Enchantment Points
Medium-Size 8 Animated 6
Bipedal 4 Enhanced Strength +4 4
Solid Body x 5 25 Intelligent 4
Strong 2 Speech 1
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 39 Total 15
Difficulty 390
Cost 1,950 gp

Level: 2

Ability Name STR DEX CON INT WIS CHA
Ability Score 20 6 6 3 3
Ability Modifier +5 -2 -2 -3 -3

Speed: 30 ft run

Maximum HP: 35

DR: 5

(10 (+20 size), +5)

Fortitude : X
Reflex : – 2 = 0 (base) – 2 (DEX)
Will : – 3 = 0 (base) – 3 (WIS)

Armor Class : 8 = 10 (base) – 2 (DEX)

B.A.B.: + 1

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack + 6 1d8 20 Bashing

Skills: Climb +1


M.E.W.S. (Mobile Early Warning System )
Project 33: I have created a small roving eye to act as a guard. It has the ability to perceive intruders and awaken me should the need transpire.

WalkingEye.png

Body Enchantment
Option Body Points Name Enchantment Points
Diminutive-Size 0 Animated 6
Quadrupedal 6 Observant 2
No Fine Manipulators -2 Spell-Like Ability
(Alarm 1/Day as Lvl 4 caster)
8
Inherent Skill
(Perception +20)
10 Speech 1
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 16 Total 17
Difficulty 160
Cost 800 gp
Ability Name STR DEX CON INT WIS CHA
Ability Score 4 10 6 10 3
Ability Modifier -3 +0 -2 +0 -3

Speed: 10 ft run

Maximum HP: 10

Fortitude : X
Reflex : 0 = 0 (base) + 0 (DEX)
Will : + 0= 0 (base) + 0 (WIS)

Armor Class : 14 = 10 (base) + 0 (DEX) + 4 (diminutive size)

B.A.B.: + 0

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack - 3 1d3 20 Bashing

Mztr Vxit Mk.II
Project 34: Prototype for mobile armor set in large size. Produced for the Golirian crown in hopes of protecting biological life.

MztrVxtMk2.jpg

Body Enchantment
Option Body Points Name Enchantment Points
Large-Size 12 Animated 6
Bipedal 4 Enhanced Strength +4 4
Solid Body x 5 25 Intelligent 4
Strong 2 Speech 1
Proficient 2
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 43 Total 17
Difficulty 430
Cost 2,150 gp
Ability Name STR DEX CON INT WIS CHA
Ability Score 26 6 6 3 3
Ability Modifier +8 -2 -2 -3 -3

Speed: 40 ft run

Maximum HP: 40

DR: 5

Fortitude : X
Reflex : – 2 = 0 (base) – 2 (DEX)
Will : – 3 = 0 (base) – 3 (WIS)

Armor Class : 8 = 10 (base) – 2 (DEX)

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack + 8 1d10 + 8 20 Bashing
Large-Sized Long Spear + 8 1d10 + 16 x3 Piercing 15-ft Reach, Double damage against charge

Prok’Tek’s Fantastic Fairy (“Copper Blossom”)
Project 35: A specialized unit capable of flight. It is my hope to instruct this unit in the art of spellcraft. If this project is successful I may attempt to build a full-size simulacrum of myself.

Fairy.jpg

Level: Construct 1, Wizard 1

Body Enchantment
Option Body Points Name Enchantment Points
Fine-Size 4 Animated 6
Avian 4 Enhanced Intelligence (+ 6) 6
Intelligent 4
Personable 2
Observant 2
Speech 1
Class Level (Wizard 1) 10
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Total 8 Total 31 (70 % chance of success)
Difficulty 80 (3 days of work)
Cost 400 gp
Ability Name STR DEX CON INT WIS CHA
Ability Score 2 10 12 10 10
Ability Modifier -4 +0 +1 +0 +0

Speed: 5 ft fly

Maximum HP: 12

(10 + 2 (wizard))

Fortitude : X
Reflex : 0 = 0 (base) + 0 (DEX)
Will : +2 = 2 (base) + 0 (WIS)

Armor Class : 18 = 10 (base) + 0 (DEX) + 8 (fine size)

B.A.B.: + 0

Weapon Attack Bonus Damage Critical Range Damage Type Notes
Natural Attack -4 1d2 20 Bashing

Spells

Spell Level o 1 2 3 4 5
per Day 4 6 5 + 1 4 4 3

0 Level Spells
Resistance
Acid Splash
Detect Poison
Detect Magic
Read Magic
Dancing Lights
Light
Ray of Frost
Ghost Sound
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation
(Mental Dictation)

1st Level Spells
(Alarm)
Shield
Grease
Comprehend Languages
Identify
Floating Disk
Silent Image
Enlarge Person
Erase
Reduce Person
(Unseen Servant)
(Endure Elements)

2nd Level Spells
Resist Energy
Locate Object
Magic Mouth
Bear’s Endurance
(Spider Climb)
(Knock)
(Arcane Lock)
(Fox’s Cunning)

3rd Level Spells
Blink
Fly
Shrink Item
Water Breathing
(Slow)
(Haste)

4th Level Spells
Greater Invisibility
Minor Creation
Detect Scrying
Scrying
(Resilient Sphere)
Daphne’s Better Shrinking

5th Level Spells
Fabrication
Teleport


Equipment

Robes x 2
Traveling Satchel
Quill
Inks (6 colors – red, green, blue, purple, black, gold)
Spellbook
Notebooks
10 blank scrolls
1 scroll case
Tinted Goggles (for welding and sunlight)
Water flask
Knife
Salt (a shaker’s worth)
Glove of Storing (10,000 gp)
Diadem of Intelligence (4,000 gp)
Ring of Arcane Mark / 50 charges (375 gp)
Wand of Shrink Item / 50 charges (6750 gp)
Staff of Utility (12, 750 gp)
   • Detect Magic (caster level 5) / 48 charges – 3750
   • Light (caster level 6) / 50 charges – 4500
   • Unseen Servant (caster level 1) / 50 charges – 750
   • Repair Light Damage (caster level 5) / 30 charges – 3750
   • Arcane Lock (caster level 5) / 45 charges – 4500
   • Knock (caster level 5) / 49 charges – 4500

Prok'tek

Atop the Shoulders of Giants MorganWilliams